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Items tagged with: screenshotsaturday


It's Saturday! These hashtags have recently been trending each Saturday.

#ScreenshotSaturday
#Caturday
#BikeNite


It's Saturday! These hashtags have recently been trending each Saturday.

#BikeNite
#ScreenshotSaturday
#Caturday


It's Saturday! These hashtags have recently been trending each Saturday.

#ScreenshotSaturday
#Caturday


It's Saturday! These hashtags have recently been trending each Saturday.

#ScreenshotSaturday
#Caturday


It's Saturday! These hashtags have recently been trending each Saturday.

#ScreenshotSaturday
#Caturday


It's Saturday! These hashtags have recently been trending each Saturday.

#ScreenshotSaturday
#SabaFoto
#Caturday


It's Saturday! These hashtags have recently been trending each Saturday.

#ScreenshotSaturday
#Caturday


It's Saturday! These hashtags have recently been trending each Saturday.

#ScreenshotSaturday
#Caturday


It's Saturday! These hashtags have recently been trending each Saturday.

#ScreenshotSaturday
#Caturday


It hope to release the game before the end of August 🥵
And it will be called FUCK AI, I thought of other titles, but I think the simpler is the best 😋

#screenshotsaturday #gamedev #godot #psvita


A solodev who tested a build made the remark that the two states of the enemies were too similar
So I'm testing a new UI to differentiate when you are overriding an AI (a progress bar) and when you can send a command (a circle shrinking with the button to press in its center)
I hope it makes things clearer 🤔

#gameDev #godot #godotEngine #psVita #solodev #screenshotSaturday


Since last post I've decided to use TrenchBroom to make the levels! You can see here my first test with the beginning of what will probably be the first level.
Sorry for the quality I need to find a setup to do proper filming of me playing the game on PS Vita 😅

#screenshotSaturday #godotEngine #trenchBroom #gamedev #psvita


Made another bugfix release for #CDogsSDL, fixing a crash when loading classic campaigns

cxong.github.io/cdogs-sdl/rele…

But for this release I also managed to sort out a long-time CI issue where win64 releases don’t have the .dlls included. Gosh CI is such a pain; I’m so glad it’s resolved now

#GameDev #ScreenshotSaturday #OpenSource


Fleshing out mechanics in level 5 of #OpenCrystalCaves - implemented the falling rocks. One thing we're doing differently than the original #CrystalCaves is ensure the rocks aren't spawned harmlessly outside the play area, so the tension is always there!

In most of the game you can sit back and assess before entering danger, but this mechanic means you’re always on edge, making the level unusually tense despite being otherwise simple.

#GameDev #ScreenshotSaturday #OpenSource #DOS #RetroGames


It's Saturday! These hashtags have recently been trending each Saturday.

#ScreenshotSaturday
#Caturday


It's Saturday! These hashtags have recently been trending each Saturday.

#ScreenshotSaturday
#Caturday


It's Saturday! These hashtags have recently been trending each Saturday.

#ScreenshotSaturday
#Caturday


It's Saturday! These hashtags have recently been trending each Saturday.

#ScreenshotSaturday
#Caturday


🎵💿 Very excited to announce that Y2ROLL is getting a new all-original soundtrack, brought to you by Qteku!

Here's an early peek at World 1: Purple Mountains ⛰️⛰️

Look forward to more promo trailer vids in future for the rest of the worlds!

⭐🔗⬇️

store.steampowered.com/app/345…

#y2roll #screenshotsaturday #GodotEngine #gamedev #n64


Added support for loading Custom Levels

These are built externally in Blender, using the exact same scripts I use to make official levels, and then placed in a custom levels folder.

Also added the ability to adjust the level preview zoom using the triggers.

⭐🔗⬇️
store.steampowered.com/app/345…

#y2roll #screenshotsaturday #GodotEngine #gamedev #n64


I doubt I’m gonna find a use for it anytime soon, but I made a dumb looking health potion. #ScreenshotSaturday

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