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Items tagged with: ScreenshotSaturday
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It hope to release the game before the end of August 🥵
And it will be called FUCK AI, I thought of other titles, but I think the simpler is the best 😋
#screenshotsaturday #gamedev #godot #psvita
A solodev who tested a build made the remark that the two states of the enemies were too similar
So I'm testing a new UI to differentiate when you are overriding an AI (a progress bar) and when you can send a command (a circle shrinking with the button to press in its center)
I hope it makes things clearer 🤔
#gameDev #godot #godotEngine #psVita #solodev #screenshotSaturday
Gameplay recorded on PC this week, I may soon be able to better capture me playing on the PS Vita
#screenshotSaturday #godotEngine #psVita #gamedev
Since last post I've decided to use TrenchBroom to make the levels! You can see here my first test with the beginning of what will probably be the first level.
Sorry for the quality I need to find a setup to do proper filming of me playing the game on PS Vita 😅
#screenshotSaturday #godotEngine #trenchBroom #gamedev #psvita
Not technically a screenshot (or it is ? It's a shooting of a screen ???), but I had an idea for a game on PS Vita with Godot 👀
#godotEngine #screenshotSaturday #gamedev #solodev
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#CatsOfMastodon
#InsektenSamstag
#ScreenshotSaturday
#Parkrun
#Caturday
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Made another bugfix release for #CDogsSDL, fixing a crash when loading classic campaigns
cxong.github.io/cdogs-sdl/rele…
But for this release I also managed to sort out a long-time CI issue where win64 releases don’t have the .dlls included. Gosh CI is such a pain; I’m so glad it’s resolved now
#GameDev #ScreenshotSaturday #OpenSource
Fleshing out mechanics in level 5 of #OpenCrystalCaves - implemented the falling rocks. One thing we're doing differently than the original #CrystalCaves is ensure the rocks aren't spawned harmlessly outside the play area, so the tension is always there!
In most of the game you can sit back and assess before entering danger, but this mechanic means you’re always on edge, making the level unusually tense despite being otherwise simple.
#GameDev #ScreenshotSaturday #OpenSource #DOS #RetroGames
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Put together a release trailer for Y2ROLL
I've worked on this game for like 2 years and it's finally coming out!!!
Launches July 18th - just under two weeks!
#y2roll #screenshotsaturday #GodotEngine #gamedev #n64
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☁ WORLD 7: EMPYREAN GATES ☁
⭐ Wishlist:
store.steampowered.com/app/345…
#y2roll #screenshotsaturday #GodotEngine #gamedev #n64
Y2ROLL on Steam
Y2ROLL is an N64-style minimalistic physics-based arcade-style marble rolling game that will take you back to the turn of the millennium.store.steampowered.com
🚀 WORLD 6: STARRY SPACE 👽
⭐ Wishlist:
store.steampowered.com/app/345…
#y2roll #screenshotsaturday #GodotEngine #gamedev #n64
Y2ROLL on Steam
Y2ROLL is an N64-style minimalistic physics-based arcade-style marble rolling game that will take you back to the turn of the millennium.store.steampowered.com
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🏢 WORLD 4: DOWNTOWN CITY 🚗
⭐ Wishlist:
store.steampowered.com/app/345…
#y2roll #screenshotsaturday #GodotEngine #gamedev #n64
Y2ROLL on Steam
Y2ROLL is an N64-style minimalistic physics-based arcade-style marble rolling game that will take you back to the turn of the millennium.store.steampowered.com
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🌊 WORLD 2: DEEP SEA 🫧
store.steampowered.com/app/345…
#y2roll #screenshotsaturday #GodotEngine #gamedev #n64
Y2ROLL on Steam
Y2ROLL is an N64-style minimalistic physics-based arcade-style marble rolling game that will take you back to the turn of the millennium.store.steampowered.com
It's Saturday! These hashtags have recently been trending each Saturday.
🏢 revamped Downtown City 🚗
⭐🔗⬇️
store.steampowered.com/app/345…
#y2roll #screenshotsaturday #GodotEngine #gamedev #n64
Y2ROLL on Steam
Y2ROLL is an N64-style minimalistic physics-based arcade-style marble rolling game that will take you back to the turn of the millennium.store.steampowered.com
🎵💿 Very excited to announce that Y2ROLL is getting a new all-original soundtrack, brought to you by Qteku!
Here's an early peek at World 1: Purple Mountains ⛰️⛰️
Look forward to more promo trailer vids in future for the rest of the worlds!
⭐🔗⬇️
store.steampowered.com/app/345…
#y2roll #screenshotsaturday #GodotEngine #gamedev #n64
Y2ROLL on Steam
Y2ROLL is an N64-style minimalistic physics-based arcade-style marble rolling game that will take you back to the turn of the millennium.store.steampowered.com
🚀 added a new outer space background theme 👽
⭐🔗⬇️
store.steampowered.com/app/345…
#y2roll #screenshotsaturday #GodotEngine #gamedev #n64
Y2ROLL on Steam
Y2ROLL is an N64-style minimalistic physics-based arcade-style marble rolling game that will take you back to the turn of the millennium.store.steampowered.com
Added support for loading Custom Levels
These are built externally in Blender, using the exact same scripts I use to make official levels, and then placed in a custom levels folder.
Also added the ability to adjust the level preview zoom using the triggers.
⭐🔗⬇️
store.steampowered.com/app/345…
#y2roll #screenshotsaturday #GodotEngine #gamedev #n64
Y2ROLL on Steam
Y2ROLL is an N64-style minimalistic physics-based arcade-style marble rolling game that will take you back to the turn of the millennium.store.steampowered.com