Ubisoft recently open sourced their colorblindess simulation tool "Chroma" (github.com/ubisoft/Chroma).
Well, here is a Godot Plugin version (Editor + In-Game) to make the world more accessible.
(Note: Even though I licensed my code under MIT, the shader code is taken from the Ubisoft project and thus technically Apache 2.0)
#godot #godotengine #accessibility #opensource
GitHub - ubisoft/Chroma: Chroma (developed by Ubisoft) is a one-stop solution for detecting color blindness-related issues in games. It replicates Protanopia, Deuteranopia, and Tritanopia filters over the game screen, helping users flag accessibility conc
Chroma (developed by Ubisoft) is a one-stop solution for detecting color blindness-related issues in games. It replicates Protanopia, Deuteranopia, and Tritanopia filters over the game screen, help...GitHub
teilten dies erneut